Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Friday, February 25, 2011

rules correction

I beleive I may have given one or more players bad information. Several army lists contain options; those players selected options at the beginning of the campaign, and these choices will hold throughout the campaign. They cannot be changed between battles.

If players would like the option, we could agree that players can alter those choices over winter turns, starting out a new campaign year with the alternate choices (to the extent allowed by the size of one's army for the coming year). But they cannot be changed from turn to turn or from battle to battle.

Friday, February 11, 2011

ravens wheel over the moors

The armies of England and Denmark met in bloody battle! Your correspondent was not able to get copious detail on the battle (he was busy losing, badly, an off-script Breton invasion of Normandy), but he observed two dense battle lines rushing straight toward each other with a huge gap subsequently forming in the center of the English army as the Vikings under Sweyn carved their way deep into the Saxon ranks. Victory for the Danes, 0-4 (all Sp). The English withdrew to London. The Vikings gain 4PP for the battle and now hold York.

Not to be outdone, the Normans (cousins by blood to the Danes) announced their intention of invading England while English were down and bleeding on the canvas. England mollified them with huge chests of silver coin, so the Norman army stays in place and cannot attack English territory for the remainder of 1002. (Frank: I know I said last night that you would complete the move and remain in Winchester, but looking at the danegeld rule, it's supposed to take place before actual movement, so I think the Normans will remain in their starting location, Fecamp). England transfers 1 PP of monies to Normandy.

After Denmark and Normandy, England gets the next move. Aethelred, what will you?

(BTW, the turn order is clockwise; this year it began in the north, so it's Danes, Normans, English, Welsh, Irish, Scots. Next year it will begin with a random player but progress in the same order from that start.)

Wednesday, February 9, 2011

sequence of invasions

Just as a refresher for everyone, the allies/fighting sequence is as follows:

0. If England is being attacked, he may pay danegeld to halt the attack.

1. Player A, whose turn it is, asks for allies to attack Player B, with whom he is at war

2. Other players may promise contingents to help Player A
2.a. Players that have already attacked or started a new siege with their field army this turn cannot send contingents.
2.b. If a player who has not yet had his turn promises a contingent, even if no battle results, his field army cannot attack or begin a new siege in this turn.
2.c. Tributaries of Player A must comply if they can.

3. Player A decides if he wants to make the attack, given responses to #2.

4. If Player A makes the attack, Player B may ask for allies.
4.a. Players that have already attacked or started a new siege with their field army this turn cannot send contingents.
4.b. If a player who has not yet had his turn promises a contingent, even if no battle results, his field army cannot attack or begin a new siege in this turn.
4.c. Tributaries of Player B must comply if they can.

5. Player B decides what to do next
5.a. fight a field battle (to include moving up his army if it is not present)
5.b. stand siege (to include moving up his field army if it is not present or moving it away if it is)

The battle or siege is then resolved.

Monday, February 7, 2011

DBA Campaign Rules Clarifications/Changes for England on Her Knees

Declarations of War

No declarations of war are needed to attack another player or to send a contigent to attack or support him.

Movement

Contingents do not lose elements to storms at sea.

Combat

Battles and sieges are resolved in the player turn they are initiated, before the next player's orders are posted and resolved.

Armies and contingents retreating by sea do not lose elements to storms at sea.

Battle victory conditions are not adjusted for the size of armies; no matter how many elements an army starts a field battle with, it loses once it has lost its general or four elements and has lost more elements than the enemy.

Prestige is not adjusted for the size of armies. No matter how many elements an army starts a field battle with, it earns one point of prestige for each element it eliminates (as defined in the rules) in excess of its losses (plus points for generals and camps as specified in the rules).

Contingents

A player cannot send a contingent to assist another player if his army has already moved that season and either a field battle or a siege resulted.

However, a player may send a contingent if his army remained stationary and conducted a continuing siege or if it moved but no combat resulted.

Likewise, if a player sends a contingent before his turn comes up, he may only move later in the turn, not invade.

If a player commits to send a contingent to assist another player, he is restricted as for sending it, whether or not a battle results and whether or not the contingent arrives during the course of the battle.

Supply

Supply must be drawn at the end of each movement a player executes, before any battle or siege, and at the end of all players' turns in autumn.

A tributary is not required to provide supply to his overlord's army.

Errors in Resolution

If players see an error in post-battle resolution (prestige points, remaining army rosters) they should alert the umpire immediately. If a battle is later resolved using an army list that contains an error from previous resolutions that has not been corrected, the result will stand.

Unfulfilled Losses

If a battle needs to be resolved and an army hasn't pruned additional elements since its last battle (for the loss of a general or camp in a previous battle or from a siege, the umpire will randomly choose the elements to be lost.

army selection

A reminder that players may choose which element will include their general before each battle, rather than it always being the element indicated in the army list (which may not always be available, depending on losses in prior combats).

One player asked about optional element choices. While one might interpret the campaign rules to mandate that players use the same set of option choices throughout the campaign, I'm inclined to let players choose each campaign year what options they are going with.

So, in addition to your starting location, please email me your choice for your optional elements. By my count (correct me if I'm wrong), the Danes and the Welsh have the fewest, at 1 choice each; the English and Irish have 2 each; the Scots have 3 choices; and the Normans have the greatest flexibility, with 4 choices.

Sunday, February 6, 2011

just to be clear...

Here's a link to the original campaign scenario on Fanaticus.

I think the only other change we've made that I haven't posted here is that we're doing away with declarations of war. The brutal treachery and deceit of the 11th century is being portrayed by allowing players to attack each other and send contingents at will. Only tributaries are bound not to attack their overlords and to supply them with contingents when requested.